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Computing

Intent 

Why is Computing important?

A challenging computing curriculum equips todays pupils with the necessary skills to use computational thinking and possibly change the world. 

Implementation 

Enquiring:

With the increased use of technology in all spheres our lives, this unprecedented revolution will have extraordinary implications for the pupils of today and the range of skills they will require in everyday life. As such the computing curriculum must keep up with the pace of technological change to remain effective and equip pupils to be effective and productive in today’s society.

Informed:

Pupils will develop problem solving techniques such as abstraction, decomposition, algorithmic thinking, evaluation and generalisation to develop a broader knowledge base using key software applications. This will also develop the skills of such as resilience, independence, persistence, collaboration, confidence and time management. All of these skills are focused around six category headings of: - Algorithms, Programming and Development, Data and Data Representation, Hardware and Processing, Communication and Networks and Information technology. This will give pupils the necessary skills to effectively utilise hardware and software responsibly to achieve their goals.

Reflective:

Computing offers pupils the opportunity and reflect on what they have achieved and what they need to do to achieve the desired outcome. If the pupils realise through refection that they cannot do this during normal lessons, then there is a club every lunchtime to assist in the achievement of the pupil’s goal. Computing also has cross curricular links with Science, Mathematics, Design and Technology, Physical Education, Art, Languages and Geography where pupils are also taught the principles of computer science, information technology and digital literacy where they can apply and reflect and utilise existing or new skills to achieve the required outcome.

Computing Curriculum 2019/20

Year 6

Unit 1: Theory.

Unit 2: E-Safety Practical.

Unit 3: Theory.

Unit 4: Minecraft Practical.

Year 7

Unit 1: Theory.

Unit 2: Gaming Practical.

Unit 3: Theory.

Unit 4: Website Practical.

Year 8

Unit 1: Theory.

Unit 2: Gaming App’s Practical.

Unit 3: Theory.

Unit 4: Text Based Programming Practical.

Assessment takes place at various points through the units and will take the form of either formative, summative or both.

Impact 

The curriculum is designed to teach the skills required for computational thinking and how to apply these skills to real life scenarios. The curriculum is meant to be challenging to push all abilities to become a more confident member of society and with technology becoming more integral in everybody’s daily life, the skills and how to remain safe in society have never been more crucial. This is why this challenging curriculum will give the pupils an excellent foundation for success in the future.

Exit data for Year 8 pupils:

2017 - 94% of pupils left the school either working at or above the age related expectation.

2018 - 97% of pupils left the school either working at or above the age related expectation.